Hi there!

Fuelled by a passion for game developing, I have a deep desire to improve in my work and to learn more about game development.

About me

I’m a 24 years old male who graduated from college with a bachelor degree in computer engineering. Born and raised in Egypt. I started learning game development right away after I graduated as that was my dream job From the beginning. Because it was not as popular as other industries in Egypt, there was no Game Development college, but I took some courses and self-studied to improve myself at Unity and am still learning.

Unity Engine
C#
C++
Python
Blender
Machine Learning
PUN 2

Projects

Stickman 3d

This is my first multiplayer game with PUN 2 in unity . It’s a multiplayer/shooter fun game using rigid bodies. I also used blender in this project and made the main model the stickman myself including its bones and animations and also used the unity animation rigging feature. For a deep dive on the game and how I made it check this blog here

Horror Shooter

In this project I used Character Controller and wanted to test and learn the lightning in unity and how can u make a horror atmosphere . I Also used navmesh and Ai for the zombies and monsters in the game and learned the clean code way for having multiple weapons on the main character.

Rail Arcade Shooter

rails arcade shooter

This is one of the games I learned to make while taking a course but I wanted to innovate on it and changed it a lot that you cant say its the same game anymore. Also learned new things about Particle Collisions and particle unity system and how to make them pretty.

Rocket Launch

This was my first game ever to make in unity. As simple as it was I was proud of how smooth it was and enlightened my joy for game creation even more.

Tower Defense

As a fan of bloons TD and similar game I had to try and make one and see how it works. I already knew about the algorithms for pathfinding since college like A* but never knew how it would work in games so this game was learning experience for that .